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February Newsletter '25

  • Ian Haserick
  • Feb 28
  • 2 min read

🔍 Tech Spotlight: UNESCO Launches International Year of Quantum Science and Technology

In February 2025, UNESCO officially kicked off the International Year of Quantum Science and Technology (IYQ 2025) with a globally celebrated launch event in Paris. This yearlong initiative highlights the critical role of quantum science in modern life and aims to inspire the next generation of scientists and innovators by embedding quantum awareness into education systems across the globe.

While quantum physics might seem far removed from a K–12 classroom, its principles are becoming increasingly relevant in both computing and cybersecurity—fields today’s students will soon inherit. UNESCO’s campaign encourages educators to begin introducing the fundamentals of quantum thinking in age-appropriate ways. Even basic concepts like probability, entanglement, and binary states can be explored through games, puzzles, and cross-disciplinary projects.

The initiative also shines a spotlight on the growing number of careers in quantum computing, cryptography, and data science. With tech companies investing billions into quantum research, students exposed to these ideas now will have a head start in the innovation economy. For teachers and curriculum designers, IYQ 2025 is an invitation to experiment, explore, and imagine how complex ideas can be introduced in creative, inspiring ways.


🎓 ETP Module Showcase: Graphic Design for Young Creators

This month, we're excited to highlight one of our most creative and student-empowering programs: Graphic Design for Young Creators. In a world increasingly shaped by visual communication, this module teaches students how to craft digital content with intention, creativity, and confidence—skills that are as valuable in the classroom as they are in the real world.

Using a combination of powerful, browser-based tools—Photopea (a Photoshop-style editor), Canva (a design and branding platform), and Bezier.method.ac (a playful, intuitive tool for mastering vector paths)—students dive into the fundamentals of digital art and design. They'll explore typography, composition, visual hierarchy, color theory, and branding while applying these concepts in hands-on projects like infographics, posters, social media graphics, and logos.

The module is adaptable for upper elementary through high school, and it requires no prior art or software experience. Students learn practical workflows used by professional designers while developing soft skills like creativity, communication, and digital literacy. Most importantly, they leave with a portfolio of original work that reflects their voices and visions. Whether they're creating promotional materials for a school play or designing graphics for a community project, this module helps students see design as a tool for expression and impact.


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